Character TD and Rigger focused on building character rigs that are reliable for pipeline productions and intuitive for animators. Specialized in stylized body and facial rigging, deformation systems, and Python tool development for Autodesk Maya.
Creates rigs with expressive performance, clean deformations, and simple, effective control setups.
With a strong foundation in animation and modelling, I understand the demands across departments and enjoy solving technical challenges that support the production pipeline.
My work focuses on helping animators work more efficiently through reliable rigs, practical tools, and artist-friendly workflows. My experience includes body and facial rigging, deformation systems, Python scripting, workflow automation, and CG production pipelines developed through specialized training and personal projects.
Currently based in Mexico City and eligible for international work authorization through the CUSMA professional pathway.
Delivered digital assets under production deadlines while
collaborating with several clients and creative teams.
Developed visual content for social media campaigns promoting
client brands and services.
Created optimized 3D assets for projection mapping
productions.
Collaborated within production pipelines to deliver clean assets
under deadlines.