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Pablo Villasenor B.
Pablo Villasenor B.
Character TD | Rigger | Maya Tools Developer
Mexico City, Mexico

Summary

Character TD and Rigger focused on building character rigs that are reliable for pipeline productions and intuitive for animators. Specialized in stylized body and facial rigging, deformation systems, and Python tool development for Autodesk Maya.

Creates rigs with expressive performance, clean deformations, and simple, effective control setups.

With a strong foundation in animation and modelling, I understand the demands across departments and enjoy solving technical challenges that support the production pipeline.

My work focuses on helping animators work more efficiently through reliable rigs, practical tools, and artist-friendly workflows. My experience includes body and facial rigging, deformation systems, Python scripting, workflow automation, and CG production pipelines developed through specialized training and personal projects.

Currently based in Mexico City and eligible for international work authorization through the CUSMA professional pathway.

Skills

3D Animation3D ModelingRiggingPython ScriptingTool DevelopmentCharacter TD

Software proficiency

Maya
Maya
Python
Python
Houdini
Houdini
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects
GIT
GIT

Reel

Experience

  • Digital Designer at BRIC Digital Community
    Mexico City, MX
    June 2018 - December 2020

    Delivered digital assets under production deadlines while

    collaborating with several clients and creative teams.

    Developed visual content for social media campaigns promoting

    client brands and services.

  • 3D Modeler Freelance at I.M. Audiovisual
    Mexico City, MX
    November 2017 - November 2017

    Created optimized 3D assets for projection mapping

    productions.

    Collaborated within production pipelines to deliver clean assets

    under deadlines.