This character is the end result of the "Modeling for stylized characters on Zbrush" workshop by Christian Garrido and Keyframe animation school in Mexico.
https://www.keyframeschool.mx/workshop/zbrush/
This project greatly improved my modeling, texturing, and 2D interpretation skills. Any feedback is very appreciated!
Special thanks to Christian Garrido for all his guidance, support, and for answering my endless amount of questions.
https://www.artstation.com/cgart3d22
Script by Arturo Coso / The Gnomon Workshop
https://www.thegnomonworkshop.com/workshops/rigging-the-jaw-with-python-in-maya
Original Character by Betty Sourigues
https://www.artstation.com/betty-s
Face render passes
normals, wireframe, final, diffuse, roughness
Body render passes
normals, wireframe, final, diffuse, roughness